Prof. Chung-Ho SU


chsu@cityu.edu.mo

 

 

Academic Qualifications

2017, Ph.D. in Design, National Yunlin University of Science and Technology, Taiwan

2013, Ph.D. in Information Management, National Yunlin University of Science and Technology, Taiwan

2004, M.S. in Information Management, Shu-Te University, Taiwan

2003, Bachelor of Management, National Kaohsiung University of Science and Technology, Taiwan

 

 

Current Position

2026–Present, Professor, Faculty of Innovation and Design, City University of Macau

 

 

Working Experience

Aug. 2023–Feb. 2026, Professor and Vice President, Shu-Te University

Oct. 2021–Feb. 2026, Professor and Dean, College of Design, Shu-Te University

Aug. 2020–Aug. 2025, Professor and Director, Graduate School of Design Innovation and Management, Shu-Te University

Aug. 2020–Aug. 2022, Professor and Director, Graduate School of Architecture and Interior Design, Shu-Te University

Oct. 2019–Aug. 2022, Professor and Chair, Department of Animation and Game Design, Shu-Te University

 

 

Research Area

Immersive experience design (AR/VR/MR/XR)

Intelligent interaction design

Digital twin design

Technology-enabled art performance and exhibition design

Circular economy design

Educational technology design

Big data analytics and data visualization

Deep learning

 

 

Research and Publications

Selected Journal Articles, 2015-2026

Ten selected journal articles, including seven as first author: three SSCI and seven SCIE papers; three Q1, four Q2, and three Q3 papers.

  • Su, P.-Y., & Su, C.-H. (in press). An innovative hybrid model of ARIMA and random forest for predicting MOOC learning outcomes. Journal of Internet Technology. SCIE; IF = 1.2; Q3; accepted for publication
  • Su, P.-Y., Su, C.-H., Wang, C.-M., & Fan, K.-K. (2024). Integrating media richness theory and technology acceptance model to study the learning outcomes of air quality education app. Journal of Internet Technology, 25(1), 37–49. https://doi.org/10.53106/160792642024012501004 SCIE; IF = 1.2; Q3; C.-H. Su was the corresponding author; 5 citations as originally reported
  • Su, C.-H., & Wang, J.-Y. (2022). A makespan minimization problem for versatile developers in the game industry. RAIRO - Operations Research, 56(6), 3895–3913. https://doi.org/10.1051/ro/2022191. SCIE; IF = 2.1; Q2; first author; 3 citations as originally reported; project no. 110-2410-H-241-001
  • Su, C.-H. (2019). The effect of users’ behavioral intention on gamification augmented reality in STEM (GAR-STEM) education. Journal of Baltic Science Education, 18(3), 450–465. https://doi.org/10.33225/jbse/19.18.450. SSCI; IF = 1.0; Q3; first author; 44 citations as originally reported
  • Yang, H.-H., & Su, C.-H. (2017). Learner behaviour in a MOOC practice-oriented course: In empirical study integrating TAM and TPB. The International Review of Research in Open and Distributed Learning, 18(5), 35–63. https://doi.org/10.19173/irrodl.v18i5.2991. SSCI; IF = 2.5; Q1; C.-H. Su was the corresponding author; 167 citations as originally reported
  • Su, C.-H. (2017). A novel hybrid learning achievement prediction model: A case study in gamification education applications (APPs). International Journal of Information Technology & Decision Making, 16(2), 515–543. https://doi.org/10.1142/S0219622017500092. SCIE; IF = 4.9; Q2; first author; 5 citations as originally reported
  • Su, C.-H. (2016). The effects of students’ motivation, cognitive load and learning anxiety in gamification software engineering education: A structural equation modeling study. Multimedia Tools and Applications, 75(16), 10013–10036. https://doi.org/10.1007/s11042-015-2799-7. SCIE; IF = 3.0; Q2; first and corresponding author; 219 citations as originally reported
  • Su, C.-H., & Cheng, C.-H. (2016). A hybrid fuzzy time series model based on ANFIS and integrated nonlinear feature selection method for forecasting stock. Neurocomputing, 205, 264–273. https://doi.org/10.1016/j.neucom.2016.03.068. SCIE; IF = 6.5; Q1; first author; 106 citations as originally reported
  • Su, C.-H. (2016). Developing and evaluating effectiveness of 3D game-based rehabilitation system for total knee replacement rehabilitation patients. Multimedia Tools and Applications, 75(16), 10037–10057. https://doi.org/10.1007/s11042-015-2820-1. SCIE; IF = 3.0; Q2; first and corresponding author; 41 citations as originally reported
  • Su, C.-H., & Cheng, C.-H. (2015). A mobile gamification learning system for improving the learning motivation and achievements. Journal of Computer Assisted Learning, 31(3), 268–286. https://doi.org/10.1111/jcal.12088. SSCI; IF = 4.5; Q1; first author; 1,139 citations as originally reported

 

Research Projects

  • Ministry of Education Industry Academy Program—Enhancing Students’ and Faculty Members’ Practical Competencies, Aug. 1, 2024–July 31, 2025
  • Applying Digital-Twin Mixed Reality to Environmental Education: A PM2.5 Digital Learning Materials Design Project, Aug. 1, 2024–June 30, 2025
  • Game Art Development, Jan. 1–Mar. 31, 2024
  • University Sports Communication Talent Development Program, Nov. 1, 2023–July 31, 2024
  • Design-Symbol Translation and Styling Plan for the Exterior Aesthetics of Kaohsiung Metro Yellow Line Vehicles, Sept. 1, 2023–Mar. 31, 2024
  • Digital-Twin Metaverse Talent Development Program, May 1, 2023–Apr. 30, 2024 (funding: $800,000)
  • University Sports Communication Talent Development Program, Nov. 1, 2021–July 31, 2022
  • Ministry of Science and Technology, Taiwan—Using Job-Scheduling Techniques to Simulate Seriousness in Serious Games, Aug. 1, 2021–July 31, 2022
  • Ministry of Science and Technology, Taiwan—Effects of Overlapping on Total Makespan: A Game Development Case Study, Aug. 1, 2020–July 31, 2021

 

 

Academic Awards

  • Named to Stanford University's World's Top 2% Scientists list, 2025
  • Named to Stanford University's World'Top 2% Scientists list, 2024
  • Named to Stanford University's World's Top 2% Scientists list, 2023
  • Named to Stanford University's World's Top 2% Scientists list, 2022
  • Named to Stanford University's World'Top 2% Scientists list, 2021
  • Best Paper Award, 2025 IEEE-ICASI International Conference
  • Best Paper Award, International Digital Media Design Association, 2024 (top 5% of recipients)
  • Outstanding Alumni Award, National Yunlin University of Science and Technology, Taiwan, 2023
  • Taiwan MOOCs Outstanding Course Design Award, 2023 (top 5% of recipients)
  • Outstanding Research Contribution Award, Shu-Te University, 2018 (1 recipient among 282 faculty members)
  • Outstanding Faculty Award, College of Design, Shu-Te University, 2018 (10 recipients among 282 faculty members)

 

 

Professional Affiliations and Service

  • President, Taiwan Digital Media Design Association, 2025
  • Editor-in-Chief, International Journal of Digital Media Technology and Design (IJDMD), 2025
  • Committee Chair, Times Young Creative Awards, 2025
  • Design Contribution Award for Promoting Cross-Strait Creative Industries, 2024
  • Session Chair, 14th ICTDME International Conference, 2021
  • Executive Committee Member, Cross-Strait Fashion Creativity and Yangtze River Cup Gold Awards, 2020
  • Design Advisor, Kaohsiung Architects Association, 2024
  • Session Chair, International Conference of the Taiwan Institute of Kansei, 2022

 





Faculty of Innovation and Design

K.C.Wong Building, Avenida Padre Tomás Pereira Taipa, Macau.
Phone:(853)85902690  
Fax:(853)85902601  
Email:fiad@cityu.mo